Nov 26, 2023
Achievement unlocked: I've built an app large enough that it crashes my programming environment that puts all the code on a spatial surface.
Or spread out enough, rather. It's not really about lines of code, just how much area the code occupies.
The problem: I do this snazzy initial animation (see video) that takes in the whole thing before zooming back in somewhere.
That animation works by drawing the whole surface to an in-memory canvas before transforming it. Turns out drawing to a canvas still uses the video card, and I don't have enough video RAM for a virtual "monitor" of this resolution.
This post is part of my Freewheeling Apps Devlog.
Comments gratefully appreciated. Please send them to me by any method of your choice and I'll include them here.